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  • Boss Abilities

    "Sunwell Radiance Chance to hit increased by 5%. Enemy chance to dodge reduced by 20%. This buff is currently active on all NPCs in Sunwell Plateau, including bosses, it seems intended to balance encounters against high avoidance tank gear."Focus is a powerful tool built into the default UI that I just don't use nearly as much as I should. It also makes the rogue ability Evasion less effective.With '/focus"" (and a number of key bindings), you can set up a ""focused"" target that, with one keypress or macro, you can snap back to and cast whatever needs to be casst. It does not require any particular raid strategy to counter, but tanks and rogues should be aware of it.Resto4Life has been putting together a great series on Focus and how to use it: They've hit on hibernating, healing with focus, and now using your focus' target to deal out debuffs. The situation is that you're in a raid and you're healing -- you have a little extra mana and you want to use it to throw debuffs on the main tank's target, but you don't want to miss a second of watching the main tank's bar. Both Kalecgos and Sathrovarr the Corruptor are Tauntable. Kalecgos (Located in the ""normal realm,"" henceforth referred to as the dragon realm) Arcane Buffet: This AoE blast hits all targets in the dragon realm for 463 to 537 and also applies a stacking debuff that increases arcane damage taken by 500 per application.Using macros, you can actually cast spells on your focus' target (in this case, your focus would be the MT) without ever changing targets -- just set up a macro to cast the spell, put the button on your bar, and rather than ever having to switch targets, you can just run a macro. This debuff lasts 40 seconds and is not dispellable.You can even use ""modifier:shift"" and ""modifier:ctrl"" to switch spells and/or targets.


    The debuff stacks indefinitely until the player enters the Spectral Realm, at which point it is removed.And with simple addons, you can watch your focus target even when you tab away. Focus is such a powerful tool that it's a little overwhelming to think of all the things that it can make easier in game. If a player remains in the dragon realm without taking a portal for too long, this debuff will eventually stack high enough to kill them in one tick. Spectral Blast: This is a spell cast on any player in the dragon realm every 20-30 seconds, teleporting them to the spectral realm.But whenever you're in a situation where you're always going back to a certain target (whether that be an MT or self or someone else in the group you're playing with) and can set it as focus, then you can often use macros or addons to make everything else easier after that." "This week, The Care and Feeding of Warriors talks about Expertise. This will damage everyone within 8 yards of the targeted player for approximately 6,000, in addition to spawning a portal where they were standing.There's going to be a lot of math talk. This portal is used by other players to get to the demon realm.It will probably have an error or two in it. This cannot target the player currently on top of Kalecgos' aggro list. Frost Breath: This inflicts frost damage in a frontal cone in front of the dragon form of Kalecgos.Mr. Reduces attack speed by 75% for 12 seconds.Rossi needs to get some int gear for writing these columns. Dispellable. Wild Magic: This is a random debuff cast on a random player.Expertise is useful for tanking and melee DPSing, so it seemed time to discuss it. The debuff is entirely random; any class can receive any of the following six abilities: - Healing done by spells and effects increased by 100%. - Chance to hit with melee and ranged attacks reduced by 50%. - Increases threat generated by 100%. - Spell and ability costs reduced by 50%. - Casting time increased by 100%. - Damage done by critical hits increased by 100%. Spectral Realm: This is a debuff placed on players that enter the spectral realm.Also, I've recently realized I can't actually hit the 'expertise cap' as a tank with the gear I can get.
    It lasts 60 seconds.Sad but true. We live in interesting times since patch 2.3 here in warrior land. or wow When this debuff expires, the player will be ported back to the dragon realm. Spectral Exhaustion: This debuff is placed on players that are removed from the spectral realm.Whereas previous to this patch, we had good old fashioned bonuses to our weapon skill (remember the old Edgemaster's Handguards. It prevents re-entry into the spectral realm until it expires. Admit it, you wore these at 60. It lasts for 60 seconds. Tail Lash: Standard dragon tail lash.Some of you wore them at 70. guild wars gold This deals damage and knocks the player down.You don't have to lie to us, we know.) we now live in the magical world of expertise rating and expertise. The Tail Lash should be avoided. " .What is expertise, and what isn't it. Well, for starters, expertise is not chance to hit. lineage 2 adena Expertise can help you hit more often in an indirect manner... it reduces the chance for a mob to dodge or parry your attacks. so technically yes you'll be hitting them more often. gold wow But + hit items directly reduce the chance an attack will miss, which in World of Warcraft is entirely different from a dodge or parry (just ask any warrior trying to hit the Overpower button). Furthermore, expertise is not weapon skill. The expertise system replaced bonuses to weapon skill on items, but it did not actually replace weapon skill: weapon skill up to 350 (at level 70) still exists. wow or Expertise is just (just, he says) a direct reduction of your chance to have your attacks dodged or parried. Unlike the old days with weapon skill bonuses, as far as I know there's no relationship between expertise and glancing blows. Good King Varian (If anyone out there has information that contradicts me here, please share it.) So if expertise isn't going to raise your chance to hit, why am I so excited about it. " .

     

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    12:13 AM, April 17, 2008 .. 0 comments .. Link

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